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construction guidelines

You can build your own arenas on the surfaces of planets, moons and asteroids. However, there’s more freedom as you can freely choose the height above the ground for your arena. This freedom goes so far that it is possible to position the perimeter of your arena anywhere from ground level to the far distant orbit of the astronomic body of your choice. You can even create arenas in the vast depths of space.

As an arena architect, you have access to a large toolset. This toolset includes:

    • Weather, season and time of day
    • Terrain forming
    • Miscellaneous object placement with a wide range of rocks, trees and static objects e.g. billboards, decals for walls and floors and dynamic objects.
    • Construction parts e.g. walls, pedestals, floors, doors, air-vents, windows, handrails, pipes and lights.
    • Special construction parts e.g. stairs and round parts.
    • Wide range of paintable materials for construction parts. Our technology allows 1.4 million texturing possibilities for each material.

You can build arenas in many different environments. The ground, may it be lunar soil, desert sand, ice, underwater, wet marsh floors, caves, floating islands, dry and rocky or covered with all kinds of earth-like or alien vegetation, can be altered by you with great control. You are able to build structures that can be placed on, or carved into, the side of a mountain, positioned on flattened plateaus or placed high above the ground. When it comes to building structures, the editor A.I. knows what is the most logical way to fit parts together and you don’t need to worry about selecting blocks, you just specify the type and start painting. You can build a large structure in minutes and modify it at any point. You can paint the construction parts with a wide range of materials. It doesn’t stop there, as you can decorate walls and floors with all kinds of fancy decals. Also, because of our performance technology, a huge amount of dynamic and static objects are able be placed. Dynamic Objects react to any physical interaction in great detail.